Was that shadow behind the fog your party member, or something else? Players arrive in the complex and step off the elevator, often into a dimly lit room filled with blankets of fog. When loading into the complex, you can see your party members and interact with them all while the tense and horrifying atmosphere is building around you. Once each player’s loadout is completed the party will descend into the complex. One negative about the hammer is that while there are four options to choose from, they are simply cosmetic – all hammers are functionally the same. The melee weapon may end up being a player’s most used weapon in GTFO as monsters are attracted to sound, and a player’s hammer is silent. The tools are more situational and are often used to create choke points and death traps for waves of monsters that show up occasionally. The main hand and off-hand weapons are up to the player’s individual tastes and don’t have too much of an effect on the early expeditions. Each player will have a main hand weapon, an offhand weapon, a tool, and a melee weapon. There are four weapon slots each, with multiple choices for the players to choose for their build. Inside the lobby, each person can choose their loadout. Once you have a lobby of four players, the game begins. While difficult, it’s not impossible to do some of the easier levels solo, or with a group of less than four, however, players will be at a disadvantage. Additionally, the game currently does not have scaling difficulty implemented, so it’s very difficult to play this game without a full party of four. GTFO does require quite a bit of communication, so it is highly recommended that the first few games a player plays should be with a premade group. ![]() Currently, the main mode of play in GTFO is with premade lobbies, however, they recently implemented an alpha matchmaking system. Players will be able to dive into the first level(s) of the rundown and will have to complete all level ‘A’ expeditions to unlock level ‘B’ expeditions. When a player first enters the game, they will notice that most of the content in the rundown is locked. This helps add additional replayability value to the game for the fanatical players beyond what is typical for a game with seasonal content. Additionally, each time you play an expedition within the current rundown, the layout of the map is randomized. For example, Rundown #4 introduced new expeditions, layered difficulty, and new gear. Each expedition within the rundown is unique and is often experimenting with new ideas and concepts. Rundowns in GTFO are extremely varied, with multiple expedition types included. You can think of Rundowns as seasonal content, where new levels are added, and old levels, are removed with each new rundown. Every few weeks or months, a new “Rundown” is implemented into the game. It is unknown how these monsters came to be inside the complex, but as you explore the world you begin to realize that these monsters have more in common with humans than you are comfortable with.Įntering a GTFO mission is not like entering into other horror survival game lobbies. The complex is an old abandoned underground research facility, where an accident left the environment in ruins and is now inhabited by humanoid monsters. Each mission, the prisoners drop into what is known as “the complex”. GTFO is viewed from the perspective of four prisoners, each of which, is kept in hydro stasis units between missions. While searching for these items, you and your team will need to avoid a plethora of monsters while finding useful items to keep you and your party alive. You and up to three friends, are forced to explore hostile and disturbing underground environments, searching for the things the Warden has tasked you with finding. ![]() GTFO is a 4-player co-op action horror FPS. Spellforce III: Fallen God – PC Review - March 9, 2021.Those Who Remain – PC Review - April 12, 2021. ![]() They Are Billions – PC Review - April 28, 2021.
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